Real-Time Rendering
Tomas Möller
The Fundamentals of C/C++ Game Programming
Brian Beuken
The WebGPU Sourcebook
Matthew Scarpino
Shader Writing in Open Shading Language
Mitch J. Prater
Introduction To Game Programming Using Processing
Daniel Cermak-Sassenrath
Technical Animation in Video Games
Matthew Lake
Geometric Data Structures For Computer Graphics
Elmar Langetepe