AAD, Algorithms-Aided Design
Arturo Tedeschi
Battleship HMS Royal Oak
Witold Koszela
Living in a Dream
Robert Klanten
Diving the Thistlegorm
Simon Brown
English Electric Lightning
Geoff Coughlin
Build a Text-To-Image Generator (From Scratch)
Mark Liu
Architectural Model Building
Roark T. Congdon
Real-Time Rendering
Tomas Möller
Design Technology in Contemporary Architectural Practice
Dominik Holzer
Introducing Autodesk Maya
Dariush Derakhshani
Fundamentals of Data Observability
Andy Petrella
Scaling Python With Dask
Holden Karau
A Cultural History of Computer Graphics
Carolin Scheler
County Class Cruisers
Les Brown
Painting Wargaming Models. Armoured Vehicles in Europe and North Africa 1939-42
Andy Singleton
The Fundamentals of C/C++ Game Programming
Brian Beuken
The VES Handbook of Visual Effects
Jeffrey A. Okun
The Pocket Mentor For Careers in VFX
David Ferreira
Creating High-Quality Vegetation For Games
Chico Spans
Foundational Techniques For Mastering Environment and Character Concept Art
Lee Stocks